Record a model coming together from block-out to render

Capture long Blender, Maya, or ZBrush sessions as a timelapse — without a second recorder competing with your viewport for GPU.

Sound familiar?

  • ✗Full-rate screen recording competes with the viewport and renders for GPU
  • ✗A modelling session runs for hours and produces an unusably large file
  • ✗Sculpting progress is the interesting part and it is invisible in a final render

How Tau helps

  • Low overhead while you work

    Capturing a frame at intervals leaves far more GPU and CPU for your viewport than continuous recording does, which matters during sculpts and renders.

  • Show the block-out to final progression

    The value in a 3D timelapse is watching the shape resolve. Recording the whole session captures that without you managing clips.

  • Export for portfolio or socials

    Export to MP4 for ArtStation or a vertical clip for socials, straight from the same editor.

FAQ

Will Tau slow down Blender or my renders?
Far less than a full-rate recorder would. Tau writes one frame per interval instead of encoding continuous video, so the overhead during modelling and rendering stays small.
Can I record across two monitors?
Tau records a screen as its source, so pick the display your viewport is on. Reference material on a second monitor stays out of the shot.
What interval suits a long sculpting session?
For a multi-hour session, somewhere between five and fifteen seconds usually works. The frame interval calculator will give you an exact figure for the video length you want.

Relevant features

Ready to make better timelapses?

One-time payment. Free updates. macOS and Windows.

Get Tau — $16.99€14.99

Other use cases